How to mtg commander
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Last updated: April 4, 2026
Key Facts
- A Commander deck must be exactly 100 cards, including the Commander.
- Only one copy of any card is allowed, except for basic lands.
- The Commander must be a legendary creature or a planeswalker with the ability to be your commander.
- The color identity of your Commander dictates the colors of cards allowed in your deck.
- Commander is typically played in multiplayer games, with 3-5 players being common.
What is Magic: The Gathering Commander?
Magic: The Gathering (MTG) is a collectible card game where players act as powerful wizards, called planeswalkers, dueling each other using spells, creatures, and artifacts represented by cards. The Commander format, often referred to as EDH (Elder Dragon Highlander), is one of the most popular ways to play Magic, especially in a multiplayer setting. It emphasizes unique deck-building, social interaction, and strategic gameplay with a focus on powerful legendary creatures.
Core Rules of Commander
The fundamental rules of Commander are designed to make games unique and engaging:
Deck Construction
- 100-Card Singleton Deck: Your deck must contain exactly 100 cards. With the exception of basic lands (Plains, Island, Swamp, Mountain, Forest), you can only include one copy of any given card. This singleton rule encourages a wider variety of cards and makes each game's draw more unpredictable.
- The Commander: At the heart of your deck is your Commander. This must be a legendary creature or a planeswalker that explicitly states it can be a commander. Your Commander starts the game in the Command Zone, a special area outside the main deck.
- Color Identity: The color identity of your Commander is crucial. It is determined by all colored mana symbols on the card, including its casting cost and any abilities printed on the card. Your entire 100-card deck can only contain cards that share the same color identity as your Commander. For example, if your Commander is blue and green, you can only include blue and green cards, along with colorless cards.
- Starting Life Total: Players begin the game with 40 life points, significantly higher than the standard 20 life in most other MTG formats. This allows for longer, more epic games and gives players more time to develop their strategies.
- Commander Damage: If a player takes 21 or more combat damage from a single Commander over the course of the game, that player loses the game. This is a unique win condition that encourages aggressive play from opposing Commanders.
Gameplay
- Multiplayer Focus: Commander is primarily designed for multiplayer games, typically with three to five players. However, it can also be played in one-on-one duels.
- Starting the Game: Each player starts with their Commander in the Command Zone. You can cast your Commander from the Command Zone by paying its mana cost.
- Commander Recasting: If your Commander is destroyed or sent to the graveyard (the discard pile), you can choose to put it back into the Command Zone instead of into your graveyard. The next time you cast your Commander from the Command Zone, it will cost an additional two generic mana for each time you've previously cast it during the game. This is known as the 'Commander tax'.
- The Command Zone: Besides your Commander, the Command Zone can also hold special cards called 'Battlebond' cards, which have abilities that can be activated from the Command Zone.
Why Play Commander?
Commander offers a distinct and enjoyable Magic experience:
- Creative Deck Building: The singleton rule and the Commander's influence allow for immense creativity and personalization in deck construction. You can build decks around a specific theme, strategy, or even a favorite character.
- Social Experience: The multiplayer nature of Commander fosters a more social environment. Players often form alliances, engage in table talk, and enjoy the shared experience of a larger game.
- Variety and Replayability: With thousands of legal legendary creatures and a vast card pool, the possibilities for Commander decks are nearly endless. Every game feels different due to the diverse strategies and interactions.
- Epic Games: The higher starting life total and the presence of powerful Commanders often lead to dramatic shifts in game state and memorable, epic moments.
Commander provides a unique and rewarding way to engage with Magic: The Gathering, encouraging strategic thinking, social interaction, and a deep appreciation for the game's vast card library.
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Sources
- Commander - Magic: The Gatheringfair-use
- Magic: The Gathering - WikipediaCC-BY-SA-4.0
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