Why do people hate tlou2
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Last updated: April 8, 2026
Key Facts
- Released on June 19, 2020, by Naughty Dog
- Sold over 4 million copies in its first three days
- Received over 100,000 negative user reviews on Metacritic shortly after launch
- Won over 300 Game of the Year awards in 2020
- Features a dual-protagonist narrative with Ellie and Abby
Overview
The Last of Us Part II, released on June 19, 2020, is a highly anticipated sequel to the critically acclaimed 2013 game The Last of Us, developed by Naughty Dog and published by Sony Interactive Entertainment. Set five years after the original, it follows Ellie on a quest for revenge in a post-apocalyptic United States, while also introducing Abby as a second playable character. The game's development began in 2014, with a budget estimated at over $100 million, making it one of the most expensive games ever made. Upon release, it received widespread critical praise for its storytelling, graphics, and gameplay, but sparked intense controversy among players. The backlash was fueled by leaked plot details in April 2020, which revealed key narrative twists, leading to pre-release criticism and review bombing on platforms like Metacritic, where user scores plummeted to as low as 3.4/10 despite a critic score of 93/100.
How It Works
The hatred for The Last of Us Part II stems from several interconnected factors related to its narrative design and player expectations. First, the game's story structure divides players by killing off Joel, a beloved protagonist from the first game, early in the plot, which many fans perceived as disrespectful to the original's legacy. Second, the dual-protagonist mechanic forces players to alternate between Ellie and Abby, with Abby being the character who kills Joel, creating a moral ambiguity that some found jarring or unsatisfying. Third, the game's themes of revenge, violence, and cyclical hatred are presented in a bleak, unrelenting manner, which clashed with players seeking a more heroic or redemptive arc. Additionally, the inclusion of LGBTQ+ characters and perceived political messaging led to accusations of "woke" storytelling from some critics, though this was often intertwined with genuine narrative complaints. The backlash was amplified by social media and gaming forums, where negative sentiments spread rapidly, culminating in review bombing and online harassment of developers.
Why It Matters
The controversy surrounding The Last of Us Part II matters because it highlights the evolving relationship between game developers and audiences in the digital age, where player expectations can clash with artistic vision. It sparked debates about narrative risks in gaming, with some arguing that the backlash stifles creativity, while others see it as a failure to respect fan investment. The game's commercial success, selling over 10 million copies as of 2022, demonstrates that divisive content can still achieve mainstream appeal, influencing how studios approach storytelling in future titles. Furthermore, the incident raised questions about review bombing and online toxicity in gaming communities, prompting platforms like Metacritic to adjust their user review policies. Ultimately, it serves as a case study in how cultural and social issues intersect with entertainment, shaping discussions about representation, player agency, and the boundaries of interactive media.
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